Wednesday, April 4, 2012

PTS Adventures in PvP and UI Customization

                Starting about two weeks ago I have been braving the crash heavy Public Test Server (PTS).  Originally I was doing this to see patch 1.2 and, I confess, to get the title for getting a character to level 10 on the PTS.  There is also a title for getting a character to the end of chapter one as well, but let’s face it I am still not quite 50, so probably won’t be getting that title. Source: PTS 1.2Patch notes under general > second bullet point down. 

Novare Coast
Novare Coast Scorekeeper
               Once I hit level 10 I started PvPing (player v player) so I could get a look at the new warzone.  Novare Coast is the new PvP Warzone.  The game is described as “Majority 3-point Domination.”  The goal of the game is to hold at least 2 points.  How is this different from the current Alderaan Civil War Warzone?  In Alderaan Civil War you are taking the opposing team’s ship shield/health down as long as your team controls a turret.  In Novare Coast your team needs to hold 2 points to start taking down the enemies’ bunker.  The points represent artillery posts.  One point is needed to knock the shield protecting the bunker down and a second point is needed to damage the bunker when that shield is down.   Capturing (or capping)  the points also works different such that the more people capping the point the faster your team can cap.  Also note that disrupting the person/people capping does not reset the cap.  Capping of the points works more like a tug-of-war type match.  The map is fairly open but with rugged, hilly terrain.
A look at the terrain
New PvP Queue Interface

Another shot of the PvP queue but scrolled down
Charging up the hill to take the bunker. 

               Being a low level character I didn’t check out much else on the PTS, which coupled with the fact that my game crashed every ten minutes if I was lucky.  After logging in for the fifth or six time I was done with the PTS for the day. 

                However I did get to mess around quite a bit with the new User Interface (UI) customization.  I have some screenshots of the various default plates.  Click them to enlarge. 
To customize your interface

Default Layout

Default in Interface Editor

Extended Bars Layout

Extended Bars in Interface Editor

Retro Layout

Retro in Interface Editor
My Custom Layout

Custom in Interface Editor

Then the last screen is of my new custom setup which is a hybrid of retro and extended bar.  I actually like, or maybe I am just used to, the way extended bar is set up.  I haven’t used an Interface like retro in years and with it I find myself looking at the wrong part of the screen and hunting for the information I need.  I do like my new hybrid of the two interfaces.  I like my chat box down at the bottom better.  In PvP and open world combat elevation changes, i.e. the target being on higher ground, has me often clicking in my chat box and trying to kill enemy by shouting binary mixed with some w’s at them.  SIDE NOTE: Binary does not seem to be an effective way of killing others.   I am still tweaking my custom UI as I go though.

                Here are some more screenshots of my interface with party and operation frames. 
Party Frames.  Unfortunately I only have one person in my group.

Operation frames from a PvP match

Tips for new UI Customization
Moving secondary windows

  •  As mentioned before to show additional bars it is under the UI Editor and not under user interface options anymore.
  •   To move the secondary menus, i.e. inventory, character sheet, etc., toggle on moveable secondary menus in the UI Editor.
  • To enable target on target select the target on target frame in the UI Editor and toggle the enable option.
  • Adding health information
    Target of Target
  • To show health text on health bars select the frame/frames you want to show health text on and toggle on show information text.

Multiple secondary windows open and moved around

These are just some questions people have asked while I was on PTS and I thought others might want to know.  If anyone else has any questions about the UI feel free to ask below in the comments and I will try to get back to you with an answer. 

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