Showing posts with label MMO. Show all posts
Showing posts with label MMO. Show all posts

Monday, April 16, 2012

A Trial by Force Lightning (The Story of a Free One Week Friend SWTOR Trial)- Part III

Sith and Sword Fights

Author: Cob
Flying Sith.  Saber Flaring. 

So far I had shot people in the face and thrown some rocks around. Some of my opinions on the game had begun to crystallize; I liked the Empire since they were more confident and less preachy, using the force is just too sweet to pass up, being sarcastic is fun, and I prefer the light side of the force. Wanting the get the most out of my trial that I could I think my next choice of character was clear. So are you cognizant of what I’m considering? The time had come to beat things about the head and shoulders with a laser sword, Sith style.
Never having been a big fan of melee classes, I still had fun with my Sith Warrior. I only made it to level ten but felt I had a healthy variety of ways to hit things in the face. Vette was also my favorite companion that I used (I like a girl with some spunk). I also confirmed my preference for the Empire. From my limited experience, Empire questing seems more active and aggressive, while the Republic is passive and defensive. When I go questing I want to blow stuff up, get things done. Additionally, being sarcastic is fun, but being sarcastic to a Dark Lord of the Sith is an absolute blast. I only finished the questing on Korriban, but it had locations that I recognized from the old KotOR games and I enjoyed that (if you haven’t noticed, I’m a big fan of KotOR references). Without playing as an advanced class I don’t have any firm opinions on the class, but I was planning on becoming a Marauder, just because I’m not really one for tanking.

In conclusion, with the game in general I was very impressed. It was a solid dialog driven RPG and an accessible MMO at the same time. The world, characters, and story seems just as deep and interesting as the previous KotOR games, but even bigger this time around. Gameplay was also excellent. Questing seemed varied and engaging, PvP was fast paced and rewarded player skill, and the limited amount of group content I explored was easy to get into and rewarding. The community was something I didn’t really experienced, but that also means that I didn’t run into any glaring negative aspects. All in all a stupendous game, worthy of the Old Republic name (no let-down sequel here). The only thing that I regret not getting to experience was having a ship, but I wouldn’t trust a level 15 with a starship either. 

I would like to thank Eli for sending me the friend trial and playing with me, and also for letting me post on his blog. I would also like to thank BioWare for making another great game. Last but not least, thanks to anyone who reads this ridiculous string of KotOR references and babblings. 
Getting blown up trying to kill some bounty hunting fool
That’s the final part of the guest post and I want to thank my friend for writing it up for my blog.  I had a great time running around and playing the starting planet three times with him.  I will note that having recently been on the Public Test Server earlier before he started his trial, having a character that has sprint at level 1 is very nice and I missed it dearly during the Friend Trial.  If we had had sprint we might have gotten through four or maybe even five characters.  I mean seriously not having sprint for the vast majority of our adventuring experience is a pain but those long runs make for good banter I suppose.  I was pillaging money and deleting all my alts as soon as we hit fleet, because frankly I only have 1 character slot still open and I probably won’t continue on with any of those alts anyway.  At least I was getting legacy experience and a little bit of money from the alts I deleted.

I also wanted to mention at the end of this post that sometime around the beginning of May, Cob and I will be launching a new Diablo 3 blog where we will be discussing our thoughts and adventures on that game.  If you are interesting in checking it out I will be posting more information about it as the time draws nearer. 

Friday, April 6, 2012

A Trial by Force Lightning (The Story of a Free One Week Friend SWTOR Trial)- Part I

          In the last week I invited my old real life buddy to Star Wars with the Friends Trial.  We have been gaming together going on a decade now and we attempt to play as much co-op content as we can get around to.  The weekend before he started his trial we were mixing it up in Mass Effect 3 multiplayer but with his new computer I thought pushing him back into an MMO would be some fun.  I also invited him to write a guest post about his experience he had with the game.  He took up my call to write a post and due to its length I will be splitting it up over 3 parts this week.  So without further ado here is part 1 of the guest post Trial series by Cob.

Snipes and Sarcasm

Author: Cob

I’ll start with a little background to establish my credibility in this quasi review. I am a big fan of the first two Knights of the Old Republic (KotOR) games and BioWare games in general. Kicking Jolee Bindo in the face after joining Bastila on the Dark Side is still one of my fondest gaming memories. I also have a history of disliking the sequels to my favorite games (see Halo 2 or Oblivion). I also played World of Warcraft (WoW) for almost two years during my escapist days in college, so I have opinions on what I like in a massively multiplayer online game (MMO). All that said, I enjoyed my time in the Old Republic, and consider it a solid game.
Cob's first character:  Imperial Agent Sniper


                My first experiences were as an agent for the Galactic Empire with aspiration to train as a sniper. I chose this class because I played a Hunter in WoW and figured I would be comfortable in a ranged damage roll. I chose the Cyborg race since I thought that the “keen cybernetic eye,” from the Scan racial ability, that was advertised would aid me in my sniping, I was later disappointed to find that it only meant I had a lame social skill, but no matter. I was joined in my adventure by my good friend Eli. We have been gaming together since the golden days of the Super Nintendo, so a rhythm was quickly established. Once I got through the initial trails of key binding and figuring out the quest log, I notice something. I was playing a dialog driven role playing game (RPG), and one with some solid co-op besides (I really enjoy the conversation roll system). This games definitely seems like it was designed as an RPG first and an MMO second (not meaning that the MMO side was lacking). The story actually makes fairly good sense and all the dialog had good voice acting (at least everything that was in Galactic Basic, the Rodian was an over actor).

It seemed no time at all before I had expanded the Empire’s influence on Hutta, acquired a companion who shared my love of sassing authority, and was ready to head into the wider galaxy. I left without the feeling that I had only accomplished what had already been done by hundreds if not thousands of people before me. This was good and an uncommon MMO experience for me. The fact that all the meaningful quests were class specific, and occurred in my very own instance, left me without the feeling that I was beating any dead horses. The Datacrons hidden around the planets were a nice feature, as I am a fan of exploration and collection, and stat boosts are nice.

Arriving at fleet I was treated to my first Flashpoint (FP) by the level 17 Sith Inquisitor that Eli had brought out to simplify the experience. The first thing that I noticed was that it could be run with two to four people, giving a good range between two player simplicity and four player craziness (be it good or bad), which is cool. The second thing that I noticed was all of the dialog. Yep, I’m definitely playing a dialog driven RPG. I don’t know if it is normal for most parties to just skip through dialog as fast as possible, but as a guy who likes dialog and story when I can get it, I enjoyed it. Other than one death from my early pulling of a boss (I couldn’t resist tossing a grenade into the five pull), we breezed through the FP without troubles. We then ran through it again with an even higher level Sith Warrior of Eli’s to run me through, but this time we ran it with dark side choices. This led to a refreshingly different experience and is another cool feature (a strong argument for the dialog). From my first Flashpoint a gained the feeling that something interesting had just happened (without the overinflated level of importance that some games try to attach to low level content), through meeting with Satele Shan (I knew sexing up Bastila was a good idea), and a shiny new chest piece.

Now I was ready to show the Old Republic my PvPness. The ability to gain experience and credits meant that I wasn’t wasting my time, and the bolstering of my level meant that I wasn’t being a tremendous letdown to my team. These are outstanding features. Even if I was operating with a very limited skill set (sprint was certainly pined after), I felt that player skill was the main deciding factor in my victories or defeats (mostly defeats, I hadn’t quite mastered my skills and key bindings enough for PvP yet). The game types were varied and fun to play. Huttball is an interesting twist on the CTF (capture the flag) archetype, even if I sucked especially badly at it. My only complaint was not being able to queue into a specific game type, but being able to queue from anywhere is very handy.

A few quest on Dromund Kaas later, that I was now over leveled for (thank you PvP experience!), and I was now level 15 and my time with my sniper had come to an end. My impressions of this character were mainly that 15 levels wasn’t quite enough time to really get the character figured out, while also learning how to play the game in general. I did enjoy playing the character and wanted to play more. The character and story was interesting and I liked the way my skills were panning out. I didn’t quite crack the nut that is using cover effectively, but given more time I think it could have led to some interesting play options.

Thursday, March 8, 2012

Republic Calling. Do I Pick Up the Holocall?

                I play on a PvP (Player vs Player) server and data has been collected and confirmed by Bioware that in general there are more imperials than republic players on PvP servers.   This is true on my server as well, and needless to say I play on the side of the Empire.  I still have yet to hit 50 on any character but I am working on it with a level 40 Bounty Hunter and a 36 Imperial Agent operative.   So I have spent practically all of my time in swtor on the side of the Empire.  My highest level Republic character is a level 11 Jedi Knight.  I really like the Empire classes and the storylines I have done so far.

                Recently a few friends, that I generally run flashpoints and group quests with, decided they were fed up with the Imperials and are rerolling Republic characters on the same server.  Being the healer of the group they naturally want me to reroll and come with them over to the Republic.  They are only in their teens in the leveling process so I am not far behind if I were to reroll.  Also, not having a 50 I might not be leaving that much behind but as slow as I am leveling if I reroll now will I ever make 50.  With legacy updates coming out with patch 1.2, which is slated for early April, a transition to the Republic would be easier, but waiting that long would leave me well behind them in leveling. 

                The other problem I have is I love my operative so much I can’t not play him, so if I reroll what would I even play as.  I could play the mirror of my class naturally but I just can’t find the appeal of playing a Smuggler scoundrel.  I find the Trooper story interesting but not liking the way my Bounty Hunter heals makes me not want to play a Trooper commando (healer).  I mean I like the class but if I hate how it heals it doesn’t make sense to level one if I want to be a healer in endgame.  Last option: Jedi Consular.  I have yet to heal as a Sith Inquisitor sorcerer or a Jedi Consular Sage.  The healing style is something different than I tend toward, but I’m sure I could adapt.   

                Basically all in all I really like playing Empire.  I have yet to find a guild that I really click with and that has the same goals as me; though not being a 50 yet I haven’t been searching super hard for a great guild.  The guys I like playing with are going to form a guild on the Republic side.  I don’t know what I am going to do.  Either way I won’t stop playing my Empire characters but do I start working on a Republic character.  Help me; I need some advice.

                Side Note:  It would be the best solution for me if my operative would stick to just being a double agent and actually defect to the Republic.  Then I would get to heal on the character that I love to heal on while playing on the Republic with the guys I want to be playing with.  It would be the best of both worlds. 

Monday, March 5, 2012

Overuse of AoE

This post was meant to go with the post on crowd control, but as that post grew I broke it up into this second post.  I briefly touched on area of effect (AoE) usage at the end of the CC post. 
Death From Above

                The screenshot shows some Bounty Hunters using the Death From Above ability on me.  This AoE is quite powerful and BH’s get it pretty early on in the leveling process.  This AoE is also a notorious CC breaker as every BH seems to feel that urge to use Death From Above no every multi-mob pull regardless if there are only two mobs or six.

                I have found a growing trend in not only the increase in classes in MMORPG that have AoE abilities but also an increase in the number of AoE abilities.  It used to be that only certain classes and even then only certain specs were strong in AoE damage or healing or tanking.  This was at a point in gaming where CC was not only useful it was required for most pulls.  Only specific fights were set-up to require AoE.  Fast forward to more current MMORPG and expansions; the tank pulls everything and begins to AoE tank, if there was CC either the tank broke it trying to grab the other mobs or a dps jumped the gun to AoE (i.e. Death From Above) shortly after the pull started.  This generally leads to the tank tanking a few guys the dps tanking others and hopefully not, but commonly the healer having to tank mobs from his healing threat.  This common and chaotic pull results in nearly everyone in the group taking damage, which in turn results in a common practice of throwing more AoE heals to keep everyone up. 

                Game designers have tried to set up AoE abilities to cost more to use.  However this has not stopped the rampant use of AoE.  I find it takes less skill and strategy to use AoE all the time.  I personally enjoy coordination, strategy, teamwork, focus targeting and single target abilities.

                Side Note: I do not have a problem with tanks using or having a swipe/sweep move that hits three targets.  This is just a standard tanking ability.  I was a tank back in WoW when this was the only way to grab mobs.  There was a long cooldown oh crap AoE taunt but even that taunt was quite limited.  Now there are multiple AoE abilities that hit everything within 10 m.

                Honestly, what was wrong with single target dps?  I mean sure you had to pay attention and focus down targets, but how hard is that?  Is it that people don’t want to have to coordinate?  The last thing I would want to see happen to MMORPGs is that they start playing like First Person Shooters where you only talk to your friends and do your own thing independent of your objective and maybe this is the way PvP is going.  In swtor only four people can group together to queue for a warzone. 

                Maybe AoE is just the trendy abilities to put in the game or maybe I am coming from way out in left field.  What are your thoughts on CC and AoE use? And thanks to Tor'bac for helping me with the screen. 

Guild Summit is Today

            There is a lot of new information coming out today with the guild summit which EA is streaming live.  It can be found here.  Expect some posts later this week on what we learn and my impressions.  I am looking forward to hearing about what is planned for the legacy system and user interface changes.  Then of course I want to learn about the direction of end game content. The future of crew skills should be interesting as well.


And queue the lightsaber dancing. 
In other news I need to work on a new banner.  Mine is square and lame.  Also I am thinking of working in some screenshots or the likes to jazz up my articles.  The blog is getting a little to text heavy and I apologize for this.  

Tuesday, February 28, 2012

CC is a Dying Art

                CC stands for crowd control and it is when you disable a mob or another player for an amount of time which takes them out of the fight.  However this post will be mostly directed at PvE (Player vs Environment) content as people still use CC in PvP (Player vs Player) as they should to their advantage.  Thus CC is meant to ease the burden of the tank by granting him less targets to hold threat on.  Also it will ease the burden on the healer since fewer targets are hitting the tank thus taking less damage. Then finally CC allows the dps to better focus down mobs.

                Crowd control works well and can be very effective if used properly.  It can turn a difficult pull into a trivial one.  However, it can slow down the pace of a group.  I find that the time it takes to use CC is worth the extra time spent pre-pull compared to the time a chaotic pull takes, especially if there are deaths and revives.  Not to mention for smoother trash pulls, as in when using CC, there is less downtime between pulls with people healing up.  In swtor every class has a quick out of combat heal/regen ability which is awesome.  No more people not bringing food and water expecting the healers to waste their resources to heal up their unprepared comrade.  I have to say it is a pet peeve of mine that people, especially dps do not heal up in between pulls.  Particularly since Bioware made it so easy to heal/regen between pulls.  But that is a rant for a different time.

                Anyways, with a group on voice chat or even just a group that is well in sync (Side Note: this tends to be people that run together often) then there is no need to mark.  Each person knows who they have to CC and they do it EVERY pull that it is acceptable to use CC.  It is better to over utilize CC than to under utilize CC.

                The key to crowd control ultimately comes down to employing crowd control and then not breaking it accidentally.  In general, I am running mostly with pick-up groups (PUGs), where the tank is usually bad or they don’t trust dps/healers to CC mobs.  The bad tanks break CC with area of effect (AoE) abilities or the dps use AoE or dps intentionally break CC so they can dps/tank their own mob.  This all makes it harder on the healer.  I mean I like a challenge but when I am tanking three mobs via healer threat alone I do not find that fun or useful.  When this happens the tank usually is tanking one mob and the dps are each tanking their own.  There is no kill order, no strategy, just survival.  That is not how pulls should happen.  No one usually dies but still no one likes repairs bills when it does happen.  Side Note:  Being an operative healing is great because I have a great skill called cloaking screen.  So when Sith hits the fan I drop out of combat and save myself the repair bill.  Sorry group mates but you couldn’t have survived the onslaught.

                Tanks shouldn’t need to use AoE to grab three mobs and in the case of swtor most mobs in a pull aren’t all strong/elite so some don’t even really need to be tanked.  But that doesn’t mean tanks shouldn’t leave mobs to attack the healer either.  The healer shouldn’t be pulling agro on heal threat alone.  This is where CC alleviates the problem by breaking the fight down into smaller chunks of damage.

                I remember back in Burning Crusade, (and I know I hate to use to many WoW referances in my swtor blog) when I was mostly tanking in five man heroics while raiding as an off-tank/dps. In the heroics I was running with a hunter, a rogue and either a mage or a warrior for dps.  The mage could pretty easily CC anything.  The rogue would do a sixty second CC pre-pull.  The hunter would grab agro on a melee mob and trap it in an ice block.  The hunter I have to give props to because he could CC pretty much anything I told him to.  Which is impressive for a hunter given their abilities, but alas I digress.  The warrior brought little to the table for CC.  However, these guys made a five pull into a two or three pull providing easy to tank and easy to heal combat situations.

                The more I play MMORPGs the less I see players utilize CC.  In Rift I rarely remember the use of CC and when Wrath of the Lich King expansion came out CC pretty much died in WoW and AoE tanking reigned supreme.  It seems like AoE tank every pull and AoE everything down was the new way, easier, faster, less strategy, skill and planning.  I don’t buy into this though.

 Bioware gave pretty much everyone but tanks CC so obviously they intended people to use it in more than just PvP.  I mean I love to CC as a healer.  I think it is so awesome and it gives me another job to do.  CC is fun to use and as healer I feel I am doing more than just healing when I am also able to use my CC.  Yet people don’t or don’t want to or don’t know how to use CC.  This is why CC  is a dying art. A skill that only old MMO veterans know and few still practice.  As for the newer players it is a skill never learned and never requested.  Here’s to the death of CC may it not stay long buried.

Do you use CC or do you just find it a waste?  Give me your insight into this fine art. 

Monday, February 27, 2012

Introduction: The Kicker

                Since I am setting up a new blog I figured I had better write a short introduction.  And don’t worry I will keep it brief to kick this Star Wars adventure off.

                Though I was not alive to experience the original Star Wars trilogy (Episode IV: A New Hope, Episode V: The Empire Strikes Back and Episode VI: Return of the Jedi) I did get to watch the re-mastered versions in theaters growing up and have thus been a fan ever since.  I was able to attend all the midnight releases of the newer trilogy (Episode I: The Phantom Menace, Episode II: Attack of the Clones and Episode III: Revenge of the Sith) and recently watched Episode I in 3D. The 3D was actually not too bad and pretty consistent throughout the movie.  This also gave me the opportunity to introduce my wife to Star Wars for the first time, which was great.  I must also report that though she was reluctant to go at first she ended up really liking it.

                I have also played many of the Star Wars games, including Star Wars Galaxies (both the original hardcode Galaxies and the updated let’s let everyone be a Jedi version).  I have other MMO experience such as World of Warcraft (WoW: vanilla, Burning Crusade and Wrath of the Lich King).  Though I never made the jump to Cataclysm because I didn’t like the direction the game was going.   I also played Warhammer Online, Aion, Age of Conan and Rift, but Rift was the only game besides WoW that I did a fair amount of endgame raiding. The last MMO game that I have to mention I played was Planetside.  I only mention it separately because Planetside was so different and awesome, though I find it hard to explain its awesomeness to others simply due to the fact that the game was such an experience in and of its self. I can’t wait for Planetside 2, definitely will have to try it out.

                I generally tend toward healing classes, and usually the healing class that is more of a hybrid.  I like to heal in endgame but I like to sometimes be a damage dealer aka dps (damage per second) or tank just for a change of pace. Plus I benefit from learning what other people do on fights and how they should be done.  And hey, if I play a hybrid class I can do it all, more or less, on the same toon (your character) which is a benefit.

                I want to conclude with saying that I really enjoy reading blogs and writing them (if I can find the time).  I love all the background lore in MMO’s and getting to know all the ins and outs of the game, especially the character that I play.  I want to see what others are doing with the class and give my opinion on different setups I try.  I hope that you will enjoy my blog if you find your way here.  See you next post.